Résumé

Entertainment Technology and Business Development Consultant
2008-Present
  • Founder and program manager of the Consumer 3D Experience Lab at the USC Entertainment Technology Center. Overseeing technical demos and prototyping. Driving program and bus dev efforts. The goal of the Lab is to accelerate the convergence of ideas, so that consumers looking for 3D content, products, and services will have a consistent, enjoyable purchasing and viewing experience.

  • Completed commissioned projects;
    • Emerging business opportunities for the post production industry (2nd annual study of production, post production, and distribution trends completed Nov., 2009)
    • Emerging business opportunities in 3D
    • Museum 3.0; growth strategies for museums in the digital age; including a technology infrastructure blueprint and business plan to increase revenue and foot traffic
    • Techniques to stimulate innovative thinking within organizations
  • Moderator and panelist at the 2011 Seoul International 3D Fair (closing Keynote), Variety 3D Entertainment Summit, Sundance Film Festival, TV 3.0 Summit, Hollywood 2.0, 2010 Dutch Media Hub (closing Keynote), Seoul Digital Forum, Digital Hollywood, HPA Retreat, The Caucus, Entertainment Supply Chain Assoc. Conf., and others, plus multiple radio and newspaper interviews
  • Lectured at USC, UCLA, Pepperdine, and Woodbury Univ. on the art, technology, and business of entertainment
  • Produced the 3D University for the International 3D Society
The Walt Disney Company
Corporate New Technology and New Media Group
Burbank, California
1997-2007
  • Worked as part of Disney’s corporate strategic planning organization, coordinating entertainment technology strategy among more than 400 Disney business groups worldwide
  • Formulated Disney’s evolving entertainment technology strategy in close consultation with executives at the senior-most level of the corporation and business units
  • Managed business development, negotiations, lobby/PR, and company-wide efforts to implement the strategy
VP, Digital Industry Relations
2001-2007
  • Led the company-wide drive to establish standard, evolving content security guidelines and contract language to future-proof and expedite digital content distribution deals
  • Evaluated investment opportunities for Disney’s VC arm, Steamboat Ventures
  • Primary negotiator for technical aspects of multi-year, multibillion dollar content licensing deal negotiations with the major satellite, cable, and telco companies worldwide (e.g. Comcast, EchoStar, BSkyB, KDDI, Verizon, DirecTV)
  • Primary technical representative in multi-studio discussions at the MPAA and with the CE, IT, Cable, Satellite, and Telco industries
  • Produced the technical evaluation for Disney’s and the Industry’s first Apple video iPod deal
  • Advised Washington and EU lobbyists on entertainment technology issues
  • Moderator and panelist at Sundance Film Festival, TeleManagement Forum (telco industry), Digital Hollywood, Digital Policy Summit, NAB, CES, Interactive TV Alliance, SID, and other conferences
Director, Digital Industry Relations
1997-2001
  • Led the creation of Disney’s digital cinema initiative, including chairing biweekly digital cinema meetings with Studio Ops, R&D, and Domestic and Foreign Distribution mgmt., coordinating digital cinema rollout and feature release activities, and coordinating standards body participation
  • Represented Disney at multi-industry discussions to create a next generation DVD format
  • Monitored tech trends, researched markets, and worked with the business units to evaluate new revenue opportunities
Focus Consulting
Los Angeles, California / Palo Alto, California
1990-1997
  • Founded UCLA Business School’s Business and the Environment Program, which included developing and teaching an MBA degree-credit course and involving 180 MBA students in related projects with local businesses
  • Produced seminars on guerrilla marketing, new media bus dev, and industry trends
  • Teamed with Stanford Business School professor Dan Thomas and executive-level teams on corporate and business unit strategy development assignments. Clients included Sybase, Sun, ESRI, and Trimble Navigation
ARCO International
Director, Exploration Computing Services
Los Angeles, California
1979-1989
  • Founded and built the 50 person, $12m/yr organization responsible for ARCO International’s worldwide use of computer-based resources for scientific purposes. Experienced no staff attrition despite very strong job market
Columbia University’s Lamont-Doherty Earth Observatory
Researcher
Aleutian Islands, Alaska
1975-1977
  • Earthquake prediction and volcanic hazard studies (Google “Pavlof Volcano Halpin”)

Education

UCLA MBA Technology Management
Stanford MS Applied Geophysics
Tufts BS Civil Engineering (Music, Geology minors)