3D test/demo reel project – your input please!

I am working with a group of Hollywood entertainment technologists and stereographers to develop a test reel of 3D content. The ultimate goal is to produce a ‘Hollywood quality’ reel that can be freely distributed (no clearance issues).

I would appreciate anyone’s input on these 3 questions;

* What should the purpose(s) of the reel be? (What need(s) should it meet?)

* What 3D characteristics related to capture, processing, and display should some of the clips in the reel be designed to demonstrate or test?

* What keywords should be used to characterize the clips (asset management ‘data dictionary’ terms)?

To get you thinking, below are the notes from our first meeting.

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What should the purpose(s) of the reel be? (What need(s) should it meet?)

* demonstrate the impact of various compression and display technologies on the 3D image quality

* showcase examples of “good” 3D technique

* provide material and a situation for testing different 3D eyewear performance characteristics (ex. Reflections from rear light sources)

* test the idea that ‘in front of screen’ works best for big theatrical screens and ‘behind the screen’ works best for small home screens

* provide a self-testing tool for consumers; ‘if you find watching this test reel uncomfortable, than you are among the small percentage of the population known to have difficulties viewing 3D and should avoid 3D movies, videogames, and other 3D experiences that involve viewing 3D for a long period of time.’

What 3D characteristics related to capture, processing, and display should some of the clips in the reel be designed to demonstrate or test?

* conservative versus extreme 3D stereography

* dominant scene in front of, on, or behind the screen plane

* small versus large depth budget

* transparent and solid images

* depth of field; background in focus versus background out of focus

* specular highlights (impact of sequins and reflective confetti on 3D effect)

* atmospherics (impact of smoke and fog)

* divergence

* “miniaturization” effect visible in some wide shots (humans look Lilliputian rather than distant)

* quick cuts that impact resolving the 3D image for some

* dark image vs bright image

* 2D-to-3D conversions of photographed images; roundness v cardboard effect

What keywords should be used to characterize the clips (asset management ‘data dictionary’ terms)?

Do lists of keywords related to 3D already exist?

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Thanks for your help.

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